Are there take-backs if you release a strategy you didn’t intend, that quickly devalues your game’s economy, even if players enjoy it?

Gameplay Jazz: Authorship

There’s a certain level of ownership you feel as a game designer. Even if your game doesn’t tell a direct story, as a game designer you conduct a symphony of experiences that you want players to have. What happens when players improvise in your composition? Read More


I Would So Tap That

I just found myself buying a card-based strategy game on Steam, Guardians of Graxia. I haven’t played yet. Yes, it was cheap and all, but even though I knew next to nothing about the game and the art was a bit on the blocky and generic side for my tastes, as soon as I saw […]


Now Is the Winter of Our Malcontent

Okay, perhaps not exactly malcontent. Maybe just a light and airy ennui? A longing for the days I had free time and energy…


New Old Paradigm

Many former PC game developers (like me) are now making social games. I grow so weary of fish, farm, island, town and city games. Yes, traditional console and PC gaming is far too focused on violent conflict, but I think there are plenty of dudes with Facebook accounts who are turned off by cutesy games. […]


Casting Pods

Even though I have a much shorter commute than I used to, I still enjoy listening to some great audio podcasts, specifically some gaming podcasts. Rebel.fm is fun, with a few guys who answer gaming and relationship questions (NSFW). Weekend Confirmed, with Shacknews’ Garnett Lee and Brian Lahey and Jeff Canatta from The Totally Rad […]


Blasted

Hey there. You may notice that the blog looks different. There was a need for me to update to the newest version of the WordPress platform and as there wasn’t really anything that necessary to save on the old blog, I figured I’d blast it away and start over. I’ll be adding widgets, Twitter stuff […]