Are there take-backs if you release a strategy you didn’t intend, that quickly devalues your game’s economy, even if players enjoy it?

Gameplay Jazz: Authorship

There’s a certain level of ownership you feel as a game designer. Even if your game doesn’t tell a direct story, as a game designer you conduct a symphony of experiences that you want players to have. What happens when players improvise in your composition? Read More


I Would So Tap That

I just found myself buying a card-based strategy game on Steam, Guardians of Graxia. I haven’t played yet. Yes, it was cheap and all, but even though I knew next to nothing about the game and the art was a bit on the blocky and generic side for my tastes, as soon as I saw


Now Is the Winter of Our Malcontent

Okay, perhaps not exactly malcontent. Maybe just a light and airy ennui? A longing for the days I had free time and energy…


New Old Paradigm

Many former PC game developers (like me) are now making social games. I grow so weary of fish, farm, island, town and city games. Yes, traditional console and PC gaming is far too focused on violent conflict, but I think there are plenty of dudes with Facebook accounts who are turned off by cutesy games.


Casting Pods

Even though I have a much shorter commute than I used to, I still enjoy listening to some great audio podcasts, specifically some gaming podcasts. Rebel.fm is fun, with a few guys who answer gaming and relationship questions (NSFW). Weekend Confirmed, with Shacknews’ Garnett Lee and Brian Lahey and Jeff Canatta from The Totally Rad


Blasted

Hey there. You may notice that the blog looks different. There was a need for me to update to the newest version of the WordPress platform and as there wasn’t really anything that necessary to save on the old blog, I figured I’d blast it away and start over. I’ll be adding widgets, Twitter stuff