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	<title>Writ in Stone</title>
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	<link>http://shawndstone.com/blog</link>
	<description>Geekery-Related Musings</description>
	<lastBuildDate>Thu, 20 Jan 2011 08:19:12 +0000</lastBuildDate>
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		<title>Gameplay Jazz: Authorship</title>
		<link>http://shawndstone.com/blog/?p=28</link>
		<comments>http://shawndstone.com/blog/?p=28#comments</comments>
		<pubDate>Thu, 20 Jan 2011 08:19:12 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://shawndstone.com/blog/?p=28</guid>
		<description><![CDATA[There&#8217;s a certain level of ownership you feel as a game designer. Even if your game doesn&#8217;t tell a direct story, as a game designer you conduct a symphony of experiences that you want players to have. What happens when players improvise in your composition? When you write a game design doc, you try to [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a certain level of ownership you feel as a game designer. Even if your game doesn&#8217;t tell a direct story, as a game designer you conduct a symphony of experiences that you want players to have. What happens when players improvise in your composition?<span id="more-28"></span><br />
When you write a game design doc, you try to create not a 100% complete account of everything can or will ever happen with your game. It is a chief desire that through playing the actual game, what is fun will emerge and through the process of iterative development, you will hone that fun to a razor sharp edge. Despite weeks of playing the game, talking about the game and showing it to as many people as you can gather, you toss it out into the world with the hope that people will catch it and run with it.</p>
<p>Inevitably, after days or weeks of playing the game, players will reach corners of your game that you never reached. In the case of social games, they will amass hundreds of more friends playing the game with them than you ever tested the game. As you constantly make improvements to the game, they will find new ways that these features interact with their play patterns. You will expect players to take one change that you make one way and they may take it an entirely different way.</p>
<p>Sometimes these different play patterns can imbalance the game. For games that are on the Internet, some argue that if the imbalance affects only that person and they seem to be enjoying the game and are not imbalancing other players, they should be allowed to continue in that manner. I would argue that if the play pattern they are experiencing is so far removed from the intended patterns of play so as to become unrecognizable, it&#8217;s a problem. I know that once you&#8217;ve let something imbalanced release, it&#8217;s out there and it&#8217;s difficult to take back what once was given (&#8220;nerfing&#8221;). However, I feel that those who are most vocal are the most invested and they will continue to play after an exploit is fixed. They will find a new play pattern that they enjoy. There will be many more new players that deserve to have a more enjoyable, balanced game.</p>
<p>Imbalances, even if they don&#8217;t give one player a distinct advantage over others, can have unforeseen consequences. If you find a strategy that gets you massive income with minimal effort, eventually your own economy is so out of balance that any future monetary rewards decrease in perceived value exponentially. This can have a profound long term effect on a desire to stick with the game once you&#8217;ve (too) quickly powered through all of the content available and see any future monetary rewards as worthless. I know that even though a cheat code may exist that will give me unlimited money in a builder game, I won&#8217;t play the game that way because the fun is in the journey, not the destination. There&#8217;s a reason that builder games don&#8217;t release with an infinite amount of money at the player&#8217;s disposal (at least, by default). Once you&#8217;ve got all the money in the world and one of every piece of content, what new is there to work toward? What do you get the player who already got themselves everything?</p>
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		<title>I Would So Tap That</title>
		<link>http://shawndstone.com/blog/?p=23</link>
		<comments>http://shawndstone.com/blog/?p=23#comments</comments>
		<pubDate>Wed, 22 Dec 2010 09:34:04 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[gaming culture]]></category>

		<guid isPermaLink="false">http://shawndstone.com/blog/?p=23</guid>
		<description><![CDATA[I just found myself buying a card-based strategy game on Steam, Guardians of Graxia. I haven&#8217;t played yet. Yes, it was cheap and all, but even though I knew next to nothing about the game and the art was a bit on the blocky and generic side for my tastes, as soon as I saw [...]]]></description>
			<content:encoded><![CDATA[<p>I just found myself buying a card-based strategy game on <a href="http://www.getsteam.com">Steam</a>, <a href="http://www.petroglyphgames.com/game?id=28">Guardians of Graxia</a>. I haven&#8217;t played yet. Yes, it was cheap and all, but even though I knew next to nothing about the game and the art was a bit on the blocky and generic side for my tastes, as soon as I saw it used a trading card metaphor in its play, I had to have it.</p>
<p><span id="more-23"></span><br />
<img src="http://www.petroglyphgames.com/i/games/screenshots/Card_Battle_02.jpg" alt="Dragons, cards and units. Oh boy." /><br />
There was a time that I was mad about trading card games. I played <a href="http://www.wizards.com/Magic/Multiverse/">Magic: The Gathering</a> from high school into college. <a href="http://www.wizards.com/default.asp?x=swtcg">Star Wars TCG</a>, <a href="http://www.marveloverpower.com/">Overpower</a>, <a href="http://www.yugioh-card.com/">Yu-Gi-Oh!</a>, and several more, I played them, collected them and had a ton of fun. I even helped do some demo plays of the Overpower game at a couple conventions and competed in some tournaments. Since those days though, I really haven&#8217;t run in the circles of people who actually gather in person to play card games with any regularity. Perhaps that&#8217;s why then I take some time to play games that use a deck and card mechanic whenever I can.</p>
<p>I interviewed someone for a design position recently who shared my interest in Zynga&#8217;s (formerly Challenge Games&#8217;) <a href="http://apps.facebook.com/warstorm/">Warstorm</a> on Facebook. It takes a really interesting approach at playing a collectible card game asynchronously. He also mentioned how much he likes to play Magic. When I hopped down to my comic book store to buy my weekly haul, I grabbed a pack of the latest set of Magic and tore into the pack (after I paid for it). It was just as exciting as before, the thrill of not knowing what you&#8217;ll get, but knowing that at least one of the cards will be a rare. Reading new rules and thinking of the ways in which they will play with existing cards, starting to plan a deck is like delicious candy for me. When done right in a digital game, cards can add a fun level of planning and work as an easily understood metaphor for the luck of the draw. Still, nothing beats playing a few games in person and I&#8217;d love to have a few hours to put together a killer deck and square off with a fellow player!</p>
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		<title>Now Is the Winter of Our Malcontent</title>
		<link>http://shawndstone.com/blog/?p=20</link>
		<comments>http://shawndstone.com/blog/?p=20#comments</comments>
		<pubDate>Sat, 11 Dec 2010 10:52:23 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[gaming culture]]></category>

		<guid isPermaLink="false">http://shawndstone.com/blog/?p=20</guid>
		<description><![CDATA[Okay, perhaps not exactly malcontent. Maybe just a light and airy ennui? A longing for the days I had free time and energy&#8230; Three and a half decades ago I started trying to make sense of this world and I&#8217;m still at it. My Dad bought me (us) a Super Pong console from Sears just [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, perhaps not exactly malcontent. Maybe just a light and airy ennui? A longing for the days I had free time and energy&#8230;<br />
<span id="more-20"></span><br />
Three and a half decades ago I started trying to make sense of this world and I&#8217;m still at it. My Dad bought me (us) a Super Pong console from Sears just a few years later. One of my earliest memories is of me and my dad sitting way too close to that TV, twisting those dials, the input device evolutionary dead end. We did our best to our long rectangle vertically to deflect the square towards the other&#8217;s long rectangle. We did that for hours.</p>
<p>Now Dad works 6 days a week and I get home by 8:00 (if I&#8217;m lucky). Most days after dinner&#8217;s over and the mess cleaned up, I just don&#8217;t have the energy to play a game. I feel so old. I have stacks of games that I want to play and feel terrible about not playing, but I just can&#8217;t muster the engagement to begin such a process. I know, I know, 1st world problems, right?</p>
<p>I don&#8217;t know if it&#8217;s totally energy. I think there&#8217;s a number of factors at work here. Since I spend all day working on Facebook games and studying them, I think I&#8217;ve become more attuned to the lowest common denominator, zero barrier to entry, commitment free diversions. I still play three to five games at least every day, but they&#8217;re all on Facebook. The biggest thing I miss is playing games with friends. I miss having friends over to just hang out all day and play games. Everyone I know has responsibilities and can&#8217;t get even a single day free to just hang out. I know that XBox Live is out there, but I don&#8217;t want to game with strangers and I find myself more often than not exasperated by the level of discourage offered by random people on XBox Live.</p>
<p>I suppose before too long I&#8217;ll get pulled back in and I&#8217;ll forsake all the work I have to do around the house, cooking and cleaning, chores, books to read, etc. Eventually I&#8217;ll find a good game that will hook me and keep me up all night. Of course, I&#8217;m getting too old for that too. Maybe the game industry as a whole is making awesome games at the rate that a college student would have time to play and I&#8217;m playing them at the rate of a man with a house and a full time job plays them. Perhaps my reach is exceeding my grasp and I need to focus more, just pick one game and attack it until I conquer it. Mass Effect 2 is a bit more complicated than Pong, but I think it&#8217;s time to get back to saving the galaxy.</p>
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		<title>New Old Paradigm</title>
		<link>http://shawndstone.com/blog/?p=17</link>
		<comments>http://shawndstone.com/blog/?p=17#comments</comments>
		<pubDate>Sun, 22 Aug 2010 00:40:27 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[game ideas]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://shawndstone.com/blog/?p=17</guid>
		<description><![CDATA[Many former PC game developers (like me) are now making social games. I grow so weary of fish, farm, island, town and city games. Yes, traditional console and PC gaming is far too focused on violent conflict, but I think there are plenty of dudes with Facebook accounts who are turned off by cutesy games. [...]]]></description>
			<content:encoded><![CDATA[<p>Many former PC game developers (like me) are now making social games. I grow so weary of fish, farm, island, town and city games. Yes, traditional console and PC gaming is far too focused on violent conflict, but I think there are plenty of dudes with Facebook accounts who are turned off by cutesy games. There are a few new games out there that are similar to some of my favorite old PC games: Kingdoms of Camelot, Heroes of Might and Magic: Kingdoms, Lords of Ultima, Legacy of Rome, Verdonia and City of Wonder. They&#8217;re all so similar to each other though. There are so many other untapped genres though that would fit so ideally to our existing social networks.<br />
I don&#8217;t want to tip my hand yet, but let&#8217;s just say that I&#8217;m tired of sickeningly sweet crap that I wouldn&#8217;t play if it took any more than 2 &#8211; 3 minutes at a stretch. I&#8217;ve got an idea for a game that will work really well socially and will have depth but hopefully won&#8217;t rely on overlong game sessions. <em>I</em> think there&#8217;s an audience for it. We&#8217;ll see if anyone agrees with me.</p>
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		<title>Casting Pods</title>
		<link>http://shawndstone.com/blog/?p=14</link>
		<comments>http://shawndstone.com/blog/?p=14#comments</comments>
		<pubDate>Mon, 02 Aug 2010 16:45:52 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[gaming culture]]></category>
		<category><![CDATA[podcasts]]></category>

		<guid isPermaLink="false">http://shawndstone.com/blog/?p=14</guid>
		<description><![CDATA[Even though I have a much shorter commute than I used to, I still enjoy listening to some great audio podcasts, specifically some gaming podcasts. Rebel.fm is fun, with a few guys who answer gaming and relationship questions (NSFW). Weekend Confirmed, with Shacknews&#8217; Garnett Lee and Brian Lahey and Jeff Canatta from The Totally Rad [...]]]></description>
			<content:encoded><![CDATA[<p>Even though I have a much shorter commute than I used to, I still enjoy listening to some great audio podcasts, specifically some gaming podcasts.</p>
<p><a href="http://www.eat-sleep-game.com/news/">Rebel.fm</a> is fun, with a few guys who answer gaming and relationship questions (NSFW).</p>
<p><a href="http://www.shacknews.com/featuredarticle.x?id=1313">Weekend Confirmed</a>, with Shacknews&#8217; Garnett Lee and Brian Lahey and Jeff Canatta from The Totally Rad Show. Long, in-depth and passionate.</p>
<p><a href="http://www.playeronepodcast.com/">Player One Podcast</a> with a bunch of guys from various backgrounds, lots of in-jokes abound.</p>
<p><a href="http://alifewellwasted.com/">A Life Well Wasted</a>. Robert Ashley&#8217;s fusion of stories about gaming culture and remixed rad music. Very occasional, but worth it.</p>
<p><a href="http://www.brainygamer.com/the_brainy_gamer/podcast/">Brainy Gamer</a>. Michael Abbot assembles great game designers and creators for roundtable discussions on games.</p>
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		<title>Blasted</title>
		<link>http://shawndstone.com/blog/?p=6</link>
		<comments>http://shawndstone.com/blog/?p=6#comments</comments>
		<pubDate>Sun, 01 Aug 2010 08:17:33 +0000</pubDate>
		<dc:creator>Shawn</dc:creator>
				<category><![CDATA[Site]]></category>

		<guid isPermaLink="false">http://shawndstone.com/blog/?p=6</guid>
		<description><![CDATA[Hey there. You may notice that the blog looks different. There was a need for me to update to the newest version of the WordPress platform and as there wasn&#8217;t really anything that necessary to save on the old blog, I figured I&#8217;d blast it away and start over. I&#8217;ll be adding widgets, Twitter stuff [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there. You may notice that the blog looks different. There was a need for me to update to the newest version of the WordPress platform and as there wasn&#8217;t really anything that necessary to save on the old blog, I figured I&#8217;d blast it away and start over. I&#8217;ll be adding widgets, Twitter stuff and all that very soon and I hope to update this version more regularly. That&#8217;s the hope, anyway.</p>
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